Participants create alternate realities in Minecraft: they build worlds they rule and inhabit.
Participants create alternate realities in Minecraft: they build worlds they rule and inhabit.
Participants have to come up with their own ideas and overcome a series of random obstacles to take their product to the market.
Participants have to come up with their own ideas and overcome a series of random obstacles to take their product to the market.
We offer missions children can only complete if they add a considerable amount of empathy to their creations.
We offer missions children can only complete if they add a considerable amount of empathy to their creations.
A journey in history and the history of human making where participants face the same challenges as the original groundbreaking inventors.
A journey in history and the history of human making where participants face the same challenges as the original groundbreaking inventors.
We build robots in order to solve tasks familiar from fairy tales, including those collected by the Brothers Grimm.
We build robots in order to solve tasks familiar from fairy tales, including those collected by the Brothers Grimm.
Participants build outdoor robots that tend to a small ecosystem and establish a market strategy to establish a successful business.
Participants build outdoor robots that tend to a small ecosystem and establish a market strategy to establish a successful business.
We create wonderful and magical fabrics and clothes that react to their surroundings with lights, sounds and other effects.
We create wonderful and magical fabrics and clothes that react to their surroundings with lights, sounds and other effects.
The space cadet team simulates the life of a future space station. They form teams to build the different modules of the station.
The space cadet team simulates the life of a future space station. They form teams to build the different modules of the station.
Two scientists travel 400 years ahead in time but all they find is a barren land. Their mission is to rebuild civilization.
Two scientists travel 400 years ahead in time but all they find is a barren land. Their mission is to rebuild civilization.
Participants are encouraged to contact another group of makers with shared interests to help each other in making and to understand each other.
Participants are encouraged to contact another group of makers with shared interests to help each other in making and to understand each other.
By utilizing sensors and collecting data we design new products and solve real-life issues like air pollution.
By utilizing sensors and collecting data we design new products and solve real-life issues like air pollution.
We need new approaches to raise kids who can discover their potential and create value in the 21st century.
Our mission is to help educators taking the leap to establish the professional well-being of the next generation.
We believe that maker education is the key to this change.