We need new approaches to raise kids who can discover their potential and create value in the 21st century.
Our mission is to help educators taking the leap to establish the professional well-being of the next generation.
We believe that maker education is the key to this change.
Navigating today’s workplace, and society as a whole, requires us to make complex decisions, think outside the box and collaborate with others while using a plethora of hard and soft skills. When developing our course materials, our key goal was to equip educators with a core toolset to develop these skills. The competencies were selected based on the insights, findings and recommendations of leading organizations in the education space, including OECD’s Programme for International Student Assessment (PISA), the World Economic Forum and the European Digital Competence Framework (DigComp).
This is the first major report that explores technology’s various potential applications in the classroom, taking into account the fast-evolving educational objectives of the 21st century. Explore its findings and suggestions.
“Kids gain experience and inspiration they can benefit from in many aspects of their lives. This is the first curriculum I have come across that is truly aligned with the needs of the labour market.”
a teacher of electrical mechanical technology at a vocational school
“Story-based teaching provides an absorbing learning experience, kids don’t even notice how advanced technologies they are utilising to reach their goals.”
teacher of woodworking and devoted maker educator
“I was astonished by the rigorous work behind the seemingly free and unregulated sessions. Kids need to experience this kind of freedom.”
teacher of biology and high school headteacher
“It’s great that the equipment is safe and user-friendly even though kids use real-world industrial software to make their creations. Kids are curious about the world of adults, this way they can peek behind the curtains.”
high school teacher of mathematics
“This method captivates everyone, and kids gain a lot of technical and factual knowledge.”
a young high school teacher of biology
“Finally, a digital curriculum that is not built on smartphones and tablets. Kids will only need them to take pictures of the amazing objects they build by the end.”
primary school teacher
“Our school has a well-equipped makerspace with 3D printers, Arduino and micro:bit microcontrollers but we never managed to win kids over in the long run. I think these story-based curriculums can solve that problem and awe anyone.”
high school IT teacher
“It’s a great treasure that children can create, experience the joy of making, develop their skills and learn new ones all the while not even noticing that they are learning and can get familiar with different technologies.”
high school IT teacher
“There are thousands of makerspaces around the world and these are the first curriculums I have come across that can turn them into real educational spaces.”
“One of the great benefits of these curriculums is that children can work, learn and create in the state of flow. ”
IT teacher, maker education enthusiast
We’d love to share the insight we have gained in the past five years experimenting with it. Read Unleash the power of maker education: a guide for teachers. The English language ebook contains ten questions about getting started with maker education, all answered.