Maker's Red Box Hero background shape

Maker’s Red Box

STEAM course materials for skill development

More than education

Maker’s Red Boxes

  • Develop future-proof soft and technical skills

  • Contain teaching materials for 32 hours of STEAM activities

  • Help schools utilize edtech tools

  • Use storytelling and role-play to engage children

  • Are accessible for kids with all kinds of backgrounds

  • Are cross-disciplinary, project-, and inquiry-based

  • Let students work on real-world problems

  • Are aligned with IB standards, mapped to the NGSS and the UK National Curriculum

 Course Materials

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Superheroes – Digital Storytelling

Superheroes – Digital Storytelling

Participants create superheroes to express their feelings and experiences by using storytelling methods and maker technologies.

Superheroes – Digital Storytelling

Superheroes – Digital Storytelling

Participants create superheroes to express their feelings and experiences by using storytelling methods and maker technologies.

Green Engineers

Green Engineers

The exceptional team of space engineers was formed to get to Mars and terraform the planet.

Green Engineers

Green Engineers

The exceptional team of space engineers was formed to get to Mars and terraform the planet.

City of the Future

City of the Future

While building the City of the Future, participants join forces to find answers for the challenges of the future they will soon experience.

City of the Future

City of the Future

While building the City of the Future, participants join forces to find answers for the challenges of the future they will soon experience.

Global warning

Global warning

A research vessel sets off on an expedition around the world to understand global warming and how it affects climate.

Global warning

Global warning

A research vessel sets off on an expedition around the world to understand global warming and how it affects climate.

It’s time to upgrade education

We need new approaches to raise kids who can discover their potential and create value in the 21st century.

Our mission is to help educators taking the leap to establish the professional well-being of the next generation.

We believe that maker education is the key to this change.

The Maker’s Red Box Competency matrix

Navigating today’s workplace, and society as a whole, requires us to make complex decisions, think outside the box and collaborate with others while using a plethora of hard and soft skills. When developing our course materials, our key goal was to equip educators with a core toolset to develop these skills. The competencies were selected based on the insights, findings and recommendations of leading organizations in the education space, including OECD’s Programme for International Student Assessment (PISA), the World Economic Forum and the European Digital Competence Framework (DigComp).

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What people say

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“We could finally put our 3D printers to good use.”
Olli-Jussi Rissanen, Teacher

Sammonlahti School, Finland

“When we saw the Maker's Red Box, it somehow all fitted together. This pedagogical aspect of the course materials was something that we really loved.”
Þorbjörg St. Þorsteinsdóttir, Director

Mixtúra, Center for Creativity and Educational Technology for Reykjavik’s Department of Education and Youth

“That hands-on and really personal connection in helping and supporting the teacher is something I never saw in any other company that provides STEM projects. That's something that really stands out.”
Lies Warlop, Head of Department of Visual Arts & Design Technology

Budapest British International School

“I was extremely happy because my students developed two types of skills. They developed soft skills like collaboration, creativity, critical thinking, and they also developed technical skills.”
Dr. Sayed Mahmoud, School Makerspace Leader

Al-Bayan Bilingual School, Kuwait

Download our eBook on maker education!

We’d love to share the insight we have gained in the past five years experimenting with it. Read Unleash the power of maker education: a guide for teachers. The English language ebook contains ten questions about getting started with maker education, all answered.