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Maker Education Programme to receive grant from Google.org to bring STEAM education to underprivileged children 

Maker's Red Box team 2021. 07. 16. 17:15

Maker‘s Red Box will receive grant from Google.org to bring a comprehensive STEAM education programme to disadvantaged children. The tech giant’s recognition of our storytelling-powered teaching materials comes at a critical time when education has been disrupted by the pandemic and the divide between privileged and underprivileged students has greatly exacerbated.  

The newly launched Google Impact Challenge Central and Eastern Europe selected 13 applicants from 11 countries from over 800 submissions. With a mission to turn kids into avid makers and school labs into inspiring learning spaces, we at Maker’s Red Box are committed to assisting teachers and schools in providing better education to children of all backgrounds.

Thanks to the funding, we will now be able to help 400 children in child protection in Hungary improve key soft and hard skills, find their passion, embrace lifelong learning and succeed in school and later as adults.  

Meeting the needs of 21st-century learners – and employers  

Our STEAM-focused teaching materials use the power of storytelling to support schools in bridging the gap between education and employment. With the advent of digitalization, the labour market has changed dramatically and so have the technical knowledge and collaborative skills in demand. Most educational systems, however, are only equipped to tackle the challenges that the first industrial revolution brought about. 

The role of parents and families has increased, from extracurricular activities to career chats at the dinner table,” explained Gábor Major, CEO of Maker’s Red Box. The purpose of our project is to offer the latest soft and technical skills to 400 children with no family role models – something that is usually only available to kids studying in the most progressive and best-equipped schools.” 

“Let’s build a digital economy for everyone” 

Google.org is among the world’s most avid supporters of social change and development, backing like-minded causes such as Khan Academy. Following an open call for invitation across 11 countries in the CEE region, the Impact Challenge awarded initiatives that put digital inclusion at the heart of economic recovery and use technology and innovation to help individuals and communities gain new skills for the future.  

“We couldn’t be happier that Google Impact Challenge supports us in delivering workshops to students living in children’s homes in Hungary,” said Ádám Horváth, head of pedagogy at Maker’s Red Box. “One of the greatest benefits of our courses is that they do not focus on a single area like coding or 3D printing but offer a complex pedagogical programme , including comprehensive career guidance, to both students and teachers.”  

He added: “Maker’s Red Box showcases the creative possibilities inherent in technology instead of restricting it to one particular profession or tool. The funding from Google.org also serves as a testimony to the value of our methodology and that the teachers and school principals who have been using our teaching materials have made the right choice.” 

Turning dreaded tasks into exciting challenges, one box at a time 

Maker’s Red Box came to be when founders Péter Fuchs and Dóra Dobi, plus a small team of seasoned educational experts, started experimenting with developing maker education programmes five years ago. Their goal was to create teaching materials that engage and inspire each student in the classroom, no matter their interests, strengths or background.  

Using the power of storytelling, our materials both guide the creative process and help students gain transferable knowledge through hidden learning. And become the thinkers, creators, problem-solvers and innovators that tomorrow’s workplaces will need. All this through building solutions to save a Mars mission, design the city of the future or combat global warming.  

Each box includes STEAM-focused teaching materials for 16 maker sessions with a comprehensive teacher’s guide and supporting digital content. The materials have been tested with over 10,000 students aged 11-16 in various environments, from extracurricular workshops to summer camps, and are currently being used in several schools in Hungary, Finland, Holland and Luxembourg. 

Download our ebook on maker education

We’d love to share the insight we have gained in the past five years experimenting with it. Read Unleash the power of maker education: a guide for teachers. It contains ten questions about getting started with maker education, all answered.

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