Create a safe and encouraging environment for children, where they can become engineers of the city of the future or astronauts on a space mission ready to come up with solutions to real-world problems.
Maker’s Red Box curriculums are based on constructionist pedagogy. Children cooperate to build functioning smart objects to learn about the world and experience basic scientific principles.
Active learning with our complex STEAM course materials develops essential soft and hard skills and supports career orientation. Children can find their strengths and forge their own path.
Technological progress and the resulting social and economic changes require education to be constantly renewed. The Maker’s Red Box learning materials support this through a new method of maker pedagogy.
Learning by creating offers the opportunity to understand the world around us and to develop skills and abilities that will help children to shape their own futures. Maker pedagogy uses approaches that provide children with a much deeper sense of identification and involvement than traditional, frontal teaching.
An essential element of maker pedagogy is embedding the transfer of new knowledge into a framework story. Creation within the framework of the story motivates children in a way that not only allows them to deepen the knowledge they have acquired, but also encourages them to learn more.
Teamwork-based, interdisciplinary project activities develop technical and social skills and allow for the integrated, complex application of curricular knowledge. In addition, children are encouraged to develop a career-oriented approach and a comprehensive understanding of how the world around them works, which will help them to succeed in the future labour market.
creative problem solving, teamwork, critical thinking, emotional intelligence, communication skills, entrepreneurship, resilience, creative writing, use of media
3D printing, soldering, circuits, electronics, hardware coding, robotics, coding, manual skills
It’s a new method of teaching that enables kids to learn by tackling real-world problems, making and presenting their own creations, often in collaboration with others. Story-driven teaching techniques and gamification help them get immersed in their work while learning indispensable soft and technical skills. It all happens in a safe and inviting workshop environment called a makerspace where teachers and students can create value together in a shared space.
Currently, there are more than 5000 makerspaces around the world that cater to makers of varying skills and ages from diverse backgrounds. Some of these are incorporated into schools, libraries or museums. What they all share is a sense of community, openness and inclusiveness as they strive to make modern technologies accessible for everyone and empower people to take up an active role and build their own objects.
Participants create alternate realities in Minecraft: they build worlds they rule and inhabit.
Participants create alternate realities in Minecraft: they build worlds they rule and inhabit.
Participants have to come up with their own ideas and overcome a series of random obstacles to take their product to the market.
Participants have to come up with their own ideas and overcome a series of random obstacles to take their product to the market.
We offer missions children can only complete if they add a considerable amount of empathy to their creations.
We offer missions children can only complete if they add a considerable amount of empathy to their creations.
A journey in history and the history of human making where participants face the same challenges as the original groundbreaking inventors.
A journey in history and the history of human making where participants face the same challenges as the original groundbreaking inventors.
We build robots in order to solve tasks familiar from fairy tales, including those collected by the Brothers Grimm.
We build robots in order to solve tasks familiar from fairy tales, including those collected by the Brothers Grimm.
Participants build outdoor robots that tend to a small ecosystem and establish a market strategy to establish a successful business.
Participants build outdoor robots that tend to a small ecosystem and establish a market strategy to establish a successful business.
We create wonderful and magical fabrics and clothes that react to their surroundings with lights, sounds and other effects.
We create wonderful and magical fabrics and clothes that react to their surroundings with lights, sounds and other effects.
The space cadet team simulates the life of a future space station. They form teams to build the different modules of the station.
The space cadet team simulates the life of a future space station. They form teams to build the different modules of the station.
Two scientists travel 400 years ahead in time but all they find is a barren land. Their mission is to rebuild civilization.
Two scientists travel 400 years ahead in time but all they find is a barren land. Their mission is to rebuild civilization.
Participants are encouraged to contact another group of makers with shared interests to help each other in making and to understand each other.
Participants are encouraged to contact another group of makers with shared interests to help each other in making and to understand each other.
By utilizing sensors and collecting data we design new products and solve real-life issues like air pollution.
By utilizing sensors and collecting data we design new products and solve real-life issues like air pollution.