Create a safe and encouraging environment for children, where they can become engineers of the city of the future or astronauts on a space mission ready to come up with solutions to real-world problems.
Maker’s Red Box curriculums are based on constructionist pedagogy. Children cooperate to build functioning smart objects to learn about the world and experience basic scientific principles.
Active learning with our complex STEAM course materials develops essential soft and hard skills and supports career orientation. Children can find their strengths and forge their own path.
Technological progress and the resulting social and economic changes require education to be constantly renewed. The Maker’s Red Box learning materials support this through a new method of maker pedagogy.
Learning by creating offers the opportunity to understand the world around us and to develop skills and abilities that will help children to shape their own futures. Maker pedagogy uses approaches that provide children with a much deeper sense of identification and involvement than traditional, frontal teaching.
An essential element of maker pedagogy is embedding the transfer of new knowledge into a framework story. Creation within the framework of the story motivates children in a way that not only allows them to deepen the knowledge they have acquired, but also encourages them to learn more.
Teamwork-based, interdisciplinary project activities develop technical and social skills and allow for the integrated, complex application of curricular knowledge. In addition, children are encouraged to develop a career-oriented approach and a comprehensive understanding of how the world around them works, which will help them to succeed in the future labour market.
Collaboration, Creativity, Responsibility, Self-confidence, self-knowledge, Emotional competency, Entrepreneurship, Communication, Complex problem- solving and critical thinking, Open-mindedness and tolerance, Sustainability, Data and information management, Change management
3D printing and design, Laser cutting and vector graphics, Programming and robotics, Basic electronics and soldering, Manual skills (repairing and tinkering), Digital literacy, Digital content creation, Scientific enquiry skills
It’s a new method of teaching that enables kids to learn by tackling real-world problems, making and presenting their own creations, often in collaboration with others. Story-driven teaching techniques and gamification help them get immersed in their work while learning indispensable soft and technical skills. It all happens in a safe and inviting workshop environment called a makerspace where teachers and students can create value together in a shared space.
Currently, there are more than 5000 makerspaces around the world that cater to makers of varying skills and ages from diverse backgrounds. Some of these are incorporated into schools, libraries or museums. What they all share is a sense of community, openness and inclusiveness as they strive to make modern technologies accessible for everyone and empower people to take up an active role and build their own objects.
We’d love to share the insight we have gained in the past five years experimenting with it. Read Unleash the power of maker education: a guide for teachers. The English language ebook contains ten questions about getting started with maker education, all answered.