We create a safe and encouraging environment for children, where they can become engineers of the city of the future or astronauts on a space mission ready to come up with solutions to real-world problems.
Maker’s Red Box curriculums are based on constructionist pedagogy. Children cooperate to build functioning smart objects to learn about the world and experience basic scientific principles.
Active learning with our complex STEAM curriculums develops essential soft and hard skills and supports career orientation. Children can find their strengths and forge their own path.
Storytelling is at the heart of Maker’s Red Box curriculums. Children become involved in an interesting story with twists and turns. They become storytellers themselves who can influence how things will turn out.
In order to find ways to solve carefully constructed scientific problems, they have to research topics of literature, arts and history. Every child has their part in solving these challenges. They can assume different but equally important roles and contribute to the mission’s success.
With this approach children are constantly motivated, they support each other in individual tasks and learn from each other.
This way teachers can focus on the most important part of their job: teaching children. They don’t have to make up motivating tasks spanning different subjects again and again. They can find all that in the Maker’s Red Box.
creative problem solving, teamwork, critical thinking, emotional intelligence, communication skills, entrepreneurship, resilience, creative writing, use of media
3D printing, soldering, circuits, electronics, laser cutting, hardware coding, robotics, coding, manual skills
It’s a new method of teaching that enables kids to learn by tackling real-world problems, making and presenting their own creations, often in collaboration with others. Story-driven teaching techniques and gamification help them get immersed in their work while learning indispensable soft and technical skills. It all happens in a safe and inviting workshop environment called a makerspace where teachers and students can create value together in a shared space.
Currently, there are more than 5000 makerspaces around the world that cater to makers of varying skills and ages from diverse backgrounds. Some of these are incorporated into schools, libraries or museums. What they all share is a sense of community, openness and inclusiveness as they strive to make modern technologies accessible for everyone and empower people to take up an active role and build their own objects.
Participants create alternate realities in Minecraft: they build worlds they rule and inhabit.
Participants create alternate realities in Minecraft: they build worlds they rule and inhabit.
Participants have to come up with their own ideas and overcome a series of random obstacles to take their product to the market.
Participants have to come up with their own ideas and overcome a series of random obstacles to take their product to the market.
We offer missions children can only complete if they add a considerable amount of empathy to their creations.
We offer missions children can only complete if they add a considerable amount of empathy to their creations.
A journey in history and the history of human making where participants face the same challenges as the original groundbreaking inventors.
A journey in history and the history of human making where participants face the same challenges as the original groundbreaking inventors.
We build robots in order to solve tasks familiar from fairy tales, including those collected by the Brothers Grimm.
We build robots in order to solve tasks familiar from fairy tales, including those collected by the Brothers Grimm.
Participants build outdoor robots that tend to a small ecosystem and establish a market strategy to establish a successful business.
Participants build outdoor robots that tend to a small ecosystem and establish a market strategy to establish a successful business.
We create wonderful and magical fabrics and clothes that react to their surroundings with lights, sounds and other effects.
We create wonderful and magical fabrics and clothes that react to their surroundings with lights, sounds and other effects.
The space cadet team simulates the life of a future space station. They form teams to build the different modules of the station.
The space cadet team simulates the life of a future space station. They form teams to build the different modules of the station.
By utilizing sensors and collecting data we design new products and solve real-life issues like air pollution.
By utilizing sensors and collecting data we design new products and solve real-life issues like air pollution.
Two scientists travel 400 years ahead in time but all they find is a barren land. Their mission is to rebuild civilization.
Two scientists travel 400 years ahead in time but all they find is a barren land. Their mission is to rebuild civilization.
Participants are encouraged to contact another group of makers with shared interests to help each other in making and to understand each other.
Participants are encouraged to contact another group of makers with shared interests to help each other in making and to understand each other.